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Extract unity asset sounds
Extract unity asset sounds












extract unity asset sounds extract unity asset sounds

To import into the archive changed DDS-image:Ī) Extract image from the archive (with converting it into the DDS-format).ī) Edit it in a photo editor. (Works with extraction of all files, and extract a single file)Ħ. To convert tex-files to DDS-files (when extracting), you must checked "convert TEX to DDS". To extract a single file, select it in the list, click the right mouse button and choose "Extract This File".ĥ. Would extract the files in the program folder (the folder with the name of opened assets-file)Ĥ. To extract all the files you can use button "Extract All". Program will read the file and a list of files in the window.ģ. To do this, click "Open assets-file" and select file.Ģ. (even though I'll thank you again anyway.1. But it would be helpful for me not having to wait once I'm ready to rip the sprites. I don't really need to know this urgantly, as I've just started working on the game, and I'm still trying to figure out the basic story and level design parts. And also tell me step by step how to rip the sprites (or post a link to a really good tutorial). But that might have just been their way of working around the original method. But I have no idea how one would open that.Īlso from what I've understood from a couple other tutorials, it just consists of playing the game and using a program that takes screenshots really quickly. But some of the ripping tutorials also mentioned opening ROMs? And I have no clue what that means, so I googled it. Captain Claw is a PC game, so there's no emulator needed. Which is what the sprite sheet tutorial I looked at (on ) mentioned vaguely.Īnd I really want to know how to do it. And from what I understand, it is a way of somehow taking the sprite files used in the game and extracting them. This desire is mostly just due to my childhood attachment to the game, and therefore I really want to make my game seem like a sequel of a sort, and maybe make references to the Captain Claw character.Īnyway, while I was searching up tips on makingsprite sheets, I found out about something called sprite ripping. And I really want it to have the same running animation and some other animations as Captain Claw. So I want to make a side-scroller platformer that resembles Captain Claw.














Extract unity asset sounds